
Runway against the mountain
A short runway that ends on the hillside. Touch down early, leave just in time.
A game about landing and taking off
The whole game is that moment the wheels touch the runway. You choose whether to repeat it endlessly, risk it all in a 56-runway challenge, or just fly in peace.
Coming soon · Android · iOS · Steam
Three ways to play
You don't have to pick a player type when you start. Pick whichever mode you feel like today.

Runway after runway, no mission, no goal. Aim, touch down, leave. And repeat until it's perfect.
See what it's like →
From the sea to the frozen summit and back, all the way to a runway carved into Es Vedrà. Every runway harder than the last.
See the challenge →
Runways don't collapse, there's no clock and the game never ends. Just you, the aircraft and the scenery.
See the pace →For those who just want to land and take off
No missions to read, no menus between your aircraft and the runway. You aim, touch down, take off, and the next runway is already there. It's a short loop, and the joy is in doing it slightly better each time.
The game tells you how you're doing in words, not maths: ON GLIDESLOPE or YOU'LL ARRIVE 120 m HIGH. Correct and carry on.
A soft landing scores. A hard one shows on the aircraft. That difference between a good touchdown and a bad one is what hooks you.
The runway crumbles behind you a few seconds later. No time to think: throttle, rotate, gear up, and on to the next one.

Your first landing is ten feet above the water, where learning happens, not at 40,000 feet where you can't see a thing. Before each runway, a four-line briefing: how long it is, how steep, whether it moves, how much crosswind.
If it's your first time, start with the AN-44 “Junco”: slow and forgiving, built for learning.
For those who want it to be hard
The Challenge is one long run: you climb runway by runway from the sea to the frozen summit, then come back through the same worlds with the difficulty rising the whole way. If you crash, you start over. If you make it, you've touched down on Es Vedrà.

0 – 2,600 ft
You start ten feet above the water. Sailing platforms, rocking decks and fishing boats working beneath the glideslope: this is where you learn to land on something that moves.
Here you learn Landing on something that moves

The final runway
The end of the Challenge is built from the real terrain of the rock off Ibiza. An uphill runway on the ridge, cliff winds and an order unlike any before it: this time, you have to stop.
Hand-made levels, each built around one idea: a dead-end valley, a fjord, an aircraft swap in open sea. Short, replayable, with your best mark saved.

A short runway that ends on the hillside. Touch down early, leave just in time.

You enter over water between cliff walls. Once inside, there's no turning back.

Walls on both sides and a path that isn't straight. The direct line is closed.

Open sea, wind and failures. You swap aircraft without ever stopping.

Stepped mesas: every runway higher than the last.

Night over water with no references. Only the lights and your instruments.

The valley has one way in and no way out: you have to stop inside.
We're preparing a flight guide covering every Challenge runway: its route, what it demands and how hard each phase is. We haven't decided how to publish it yet.
For those who want to fly in peace
In Relax, runways don't collapse and the game never ends. You pick the starting altitude, choose an aircraft and fly. If you land badly, try again; nobody's keeping score against you.



Your aircraft, your pace
Seven aircraft, from a biplane that forgives almost anything to a carrier fighter that forgives nothing. Each changes how fast you arrive, how slowly you can touch down and how much room you have for mistakes.

Biplane · radial engine
Classic radial-engine biplane.
Relax or first flights
Screenshots
Tower, this is KeepLanding
KeepLanding is coming to Android, iOS and Steam. The links will appear here as soon as the store pages are ready.