A game about landing and taking off

Land.
Take off.
Again.

The whole game is that moment the wheels touch the runway. You choose whether to repeat it endlessly, risk it all in a 56-runway challenge, or just fly in peace.

Coming soon · Android · iOS · Steam

▼ glideslope
01

For those who just want to land and take off

Touching down
is the game.

No missions to read, no menus between your aircraft and the runway. You aim, touch down, take off, and the next runway is already there. It's a short loop, and the joy is in doing it slightly better each time.

  1. 1

    Aim

    The game tells you how you're doing in words, not maths: ON GLIDESLOPE or YOU'LL ARRIVE 120 m HIGH. Correct and carry on.

  2. 2

    Touch down

    A soft landing scores. A hard one shows on the aircraft. That difference between a good touchdown and a bad one is what hooks you.

  3. 3

    Take off

    The runway crumbles behind you a few seconds later. No time to think: throttle, rotate, gear up, and on to the next one.

In-game screenshot: approach to a platform at sea
Real screenshot · the game tells you where you'll land

Learn as you fly

Your first landing is ten feet above the water, where learning happens, not at 40,000 feet where you can't see a thing. Before each runway, a four-line briefing: how long it is, how steep, whether it moves, how much crosswind.

If it's your first time, start with the AN-44 “Junco”: slow and forgiving, built for learning.

02

For those who want it to be hard

From ten feet
to 14,500.
And back.

The Challenge is one long run: you climb runway by runway from the sea to the frozen summit, then come back through the same worlds with the difficulty rising the whole way. If you crash, you start over. If you make it, you've touched down on Es Vedrà.

56runways
14,500ft ceiling
4 + 1worlds
14,500 ft12,0006,0002,6000SeaLandMountainIceMountainLandSeaVedrà
Leaden Sea

0 – 2,600 ft

Leaden Sea

You start ten feet above the water. Sailing platforms, rocking decks and fishing boats working beneath the glideslope: this is where you learn to land on something that moves.

Here you learn Landing on something that moves

Approach to the runway on the ridge of Es Vedrà, above the sea

The final runway

Es Vedrà. The real one.

The end of the Challenge is built from the real terrain of the rock off Ibiza. An uphill runway on the ridge, cliff winds and an order unlike any before it: this time, you have to stop.

  • Runway450 m
  • Slope+6,3°
  • Summit382 m

Want to practise first? Survival.

Hand-made levels, each built around one idea: a dead-end valley, a fjord, an aircraft swap in open sea. Short, replayable, with your best mark saved.

Runway against the mountain
Touchdown · Departure

Runway against the mountain

A short runway that ends on the hillside. Touch down early, leave just in time.

Fjord of no return
Approach · Decision

Fjord of no return

You enter over water between cliff walls. Once inside, there's no turning back.

The gorge
Approach · Navigation

The gorge

Walls on both sides and a path that isn't straight. The direct line is closed.

Relay over open sea
Weather · Systems · Touchdown

Relay over open sea

Open sea, wind and failures. You swap aircraft without ever stopping.

Mesa staircase
Navigation · Touchdown

Mesa staircase

Stepped mesas: every runway higher than the last.

Black hole
Approach · Reading

Black hole

Night over water with no references. Only the lights and your instruments.

One-way valley
Approach · Navigation

One-way valley

The valley has one way in and no way out: you have to stop inside.

The guide for those who want to beat it

We're preparing a flight guide covering every Challenge runway: its route, what it demands and how hard each phase is. We haven't decided how to publish it yet.

03

For those who want to fly in peace

No collapse.
No clock.
No rush.

In Relax, runways don't collapse and the game never ends. You pick the starting altitude, choose an aircraft and fly. If you land badly, try again; nobody's keeping score against you.

  • Fly through the scenery. Open sea, valleys, farmland hills, ice canyons: take them in at your own pace.
  • Learn without pressure. The place to practise the glideslope, crosswinds or stopping on a short runway.
  • Pick the aircraft you like. The amphibious H-16 “Náyade” or the biplane C-6 “Alondra” ask for calm.
Runway on a farmland hillPlatform in open seaEs Vedrà seen from the sea

Your aircraft, your pace

Pick the one that suits
the way you fly.

Seven aircraft, from a biplane that forgives almost anything to a carrier fighter that forgives nothing. Each changes how fast you arrive, how slowly you can touch down and how much room you have for mistakes.

C-6 «Alondra»

Biplane · radial engine

C-6 «Alondra»

Classic radial-engine biplane.

Relax or first flights

Speed
Slow landing
Toughness
Endurance
Agility
1 / 7

Screenshots

This is what flying
in KeepLanding looks like.